Original Compositions by Henry Peng
including original composition, scoring and film scoring
you can check Henry with Violin here
Afterlight began as a vague idea in my head for a 2D puzzle game. The story follows a ghost traveling through different places, gradually recovering fragments of his memory until his entire life is finally revealed.
These pieces are music I wrote for that game, even though the game itself does not exist yet. I am still learning game development, so for now, I think of this project as something halfway between scoring and standalone composition lol. The game is expected to be finished within my first year in college.
Shirkey’s Theme
The theme of the game’s protagonist. Part 1 reflects the earlier stage of her life, while Part 2 reveals her inner conflict and growing tension, leading to the ghost’s final discovery of the truth about her life.
original release date: 2025-11-25
Title
The background music for the game’s title screen.
Inspired by OMORI’s title BGM.
original release date: 2025-11-25
Fragments
The main theme of the game, inspired by the themes of UNDERTALE and The Legend of Zelda: Breath of the Wild.
Violin solo, cello, and flute performed by me.
The first three sections correspond to three different stages of Shirkey’s life, while the fourth accompanies the final credits.
original release date: 2025-11-25
Piano
Scherzo For Piano Duet in A♭ major, Op.1
Waltz-based Scherzo for piano duet.
I. Scherzo
II. Trio and Development
III. Interlude
IV. Finale
original release date: 2025-1-27
Piano Étude in A Major, Op. 2
Étude for piano duet.
original release date: 2024-12-27
Shortfilm & Scoring
Scoring: Henry Peng
Director & Editing: Nuni Zhang
Actors: Nuni and Henry
A two-minute short horror film shot on campus.
Henry and Nunnie stay after school for band rehearsal, expecting an ordinary Wednesday afternoon. But a wrong-floor elevator, a dark empty hallway, and flickering lights quickly turn the familiar school building into something unsettling. Soon, they realize they may not be alone—and need to get out before whatever is there finds them first.